The

Murd

[ERR]

Project


Good roles

The Bellringer


Once in this game, you may ring the bell.

The Socialite


You can learn how many alive Good aligning roles there are each night.

The Doctor


You can test one player for poison per night.

The Guardian


You can choose one player to be safe from The Murderer per night.

The Informant


Upon death, you will be told two names, one of which is The Murderer.

The Lantern


Each night, you learn how long you spent talking to a bad role.

The Sharpshooter


Once in this game, before voting, you may accuse someone.

The Neighbour


You will be told how many of your alive neighbours are a bad role.

The Nurse


You will be told who The Doctor is, you have a chance to learn their information.

The Prophet


You can learn whether one of two players are a bad role.

The Undertaker


You will learn the roles of any dead players from the day prior and current night.

The Researcher


Each night, you learn if a good role is active in the trial.

The Advisee


Once a game, ask The Storyteller for advice

The Knight


You can protect a player from a condition inflicted by The Possessed

The Aide


You can make votes count twice.

The Archivist


You can become any Townsfolk role.

The Saviour


Once in this game, you can make a dead player able to vote.

The Advocate


You can protect a player from vote execution.